Science & Technology Education Programmes
For practical information and how to book, see Information for Teachers.
If you have a particular topic in mind for a class visit that is not covered by a regular programme please call or email us at (07) 838-6583 or education.museum@hcc.govt.nz
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Exscite InteractivesStudents “play” while learning about forces and motions, light and electricity. There is a technology challenge students can follow while playing with the machines. Curriculum matters
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How to make a monsterThis programme complements and includes the touring exhibition, How to Make a Monster. Explore the artistic /scientific and technical sides of monster creation within the exhibition, including maquetting, sculpting, moulding, skin and core fabrication, environment simulation, atron assemblage, animatronics and the simple machines these components often contain. Image (c) John Cox's Creature Workshop | ||||||
How Toys WorkStudents learn about what makes toys work by studying the technology concepts of balance and bounce, store and release of energy, pressure, light, sound and electricity. Then they relate these concepts to the big toys in the Exscite Gallery. Curriculum matters
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Mighty River Waikato: from Hinaki to HydropowerIn these programmes students explore the interactive exhibition and engage with lively models and PowerPoint demonstrations; view video clips and animations about rivers, experience demonstrations and experiments about river-related concepts, explore the exhibition whilst completing a river quest. Curriculum matters
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