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  Science & Technology Education Programmes

For practical information and how to book, see Information for Teachers.

If you have a particular topic in mind for a class visit that is not covered by a regular programme please call or email us at (07) 838-6583 or education.museum@hcc.govt.nz


Exscite Interactives

Students “play” while learning about forces and motions, light and electricity. There is a technology challenge students can follow while playing with the machines.

Curriculum matters

Suggested levels

1-4

Relevant to achievement objectives in

Science > Nature of science,Physical world
Where you can go with it

Science > as above
English > various
The Arts > various
Technology > Technological practice
Mathematics and Statistics > Statistical investigation


Mechanical eyeball

How to make a monster

This programme complements and includes the touring exhibition, How to Make a Monster.

Explore the artistic /scientific and technical sides of monster creation within the exhibition, including maquetting, sculpting, moulding, skin and core fabrication, environment simulation, atron assemblage, animatronics and the simple machines these components often contain.

Image (c) John Cox's Creature Workshop


How Toys Work

Students learn about what makes toys work by studying the technology concepts of balance and bounce, store and release of energy, pressure, light, sound and electricity. Then they relate these concepts to the big toys in the Exscite Gallery.

Curriculum matters

Suggested levels 1
Relevant to achievement objectives in Science > Nature of science, Physical world
Where you can go with it

Science > as above
English > various
The Arts > various
Technology > Technological practice


Giant Kokopu

Mighty River Waikato: from Hinaki to Hydropower

In these programmes students explore the interactive exhibition and engage with lively models and PowerPoint demonstrations; view video clips and animations about rivers, experience demonstrations and experiments about river-related concepts, explore the exhibition whilst completing a river quest.
Programme 1: Healthy Rivers
River systems and types of river life; Pests and pollution problems in rivers; Major river uses; How rivers can be restored
Programme 2: Working Rivers
Physical properties of water; River structures (dams, locks, bridges); Force and motion aspects in rivers; Maintaining the health of working rivers.

Curriculum matters

Suggested levels

1-5
Relevant to achievement objectives in Science > Nature of science, Living world, Planet earth and beyond
Where you can go with it

Science > as above
English > various
The Arts > various
Technology > Technological practice
Mathematics and Statistics > Statistical investigation